AI Insights · Timothy · April 2025
Top 5 Boxing Games Performance on Unified Platform in El Salvador Q1 2025
Explore the performance of the top boxing games in El Salvador during Q1 2025, with insights on downloads and active users.
In the first quarter of 2025, the boxing games category in El Salvador showed varied performance across different metrics. Here’s a closer look at how the top five games fared on a unified platform, combining data from both iOS and Android.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw its weekly downloads fluctuate, peaking at around 938 in early March. Active users followed a similar pattern, increasing from approximately 1.7K at the start of the quarter to just over 2K by March.
Real Boxing 2 by Vivid Games S.A. experienced a gradual increase in weekly revenue, reaching $30 in mid-March. Downloads remained steady, with weekly numbers hovering around 300. Active users fluctuated slightly, stabilizing at about 550 by the end of March.
Kung Fu GYM: Fighting Games, developed by Next Hope, saw a steady rise in downloads, peaking at 318 in mid-February. Active users also showed growth, ending the quarter at approximately 1.7K.
Arm Wrestling Master from GOODROID, Inc. had a notable increase in downloads towards the end of the quarter, reaching 362. The active user base grew steadily, peaking at around 2K in late March.
Karate Legends: Fighting Games by GAMEXIS showed a decline in downloads over the quarter, from 350 in early January to just 82 by the end of March. Despite this, active users remained relatively stable, averaging around 1.1K throughout the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the boxing games market in El Salvador. For more comprehensive analytics and trends, visit Sensor Tower.